Dragon/Ground Sand Core Guide

Garchomp
VGC Guide

Garchomp is one of the most threatening spread attackers in VGC doubles: Earthquake hits both opponents simultaneously, and Sand Force boosts its power 30% in sandstorm. Base 130 Attack with 102 Speed ensures priority action, while Dragon/Ground dual STAB covers nearly every target except Fairy-types.

Earthquake: The Most Dangerous Spread Move in Doubles

Doubles Earthquake Mechanic

In doubles, Earthquake hits all other Pokémon on the field including your own partner, with 100 base BP. Spread moves in doubles have power reduced to 75%, making it effectively 75 BP. However, with Sand Force active in sandstorm, the boost brings effective BP to 97.5 — nearly the single-target value. Flying-type partners or Levitate users are immune to friendly-fire Earthquake.

130
Base Attack
+30%
Sand Force EQ Boost
102
Base Speed

Rock Slide: Spread Damage Combo with Earthquake

Rock Slide also hits both opponents with 75 base BP (56.25 in doubles), boosted by Sand Force to ~73 BP in sandstorm. Rock Slide also carries a 30% flinch chance, occasionally denying opponent actions under offensive pressure. Dragon Claw or Outrage provides single-target Dragon STAB against Flying-type targets immune to Earthquake.

EV Spreads

Standard Sand Attacker
Jolly
252 Atk / 4 SpDef / 252 Spe
Life Orb maximizes per-hit damage with Sand Force sandstorm synergy bringing Earthquake to peak output. Jolly ensures Garchomp does not lose Speed ties against other base 102 Pokémon. EQ + Rock Slide dual spread clears quickly.
Item: Life Orb
Choice Scarf
Jolly
252 Atk / 4 HP / 252 Spe
Choice Scarf raises effective Speed to 153, outspeeding nearly every unboosted threat in the meta. Locked to one move is limiting in doubles, but Garchomp’s ability to immediately threaten any Ground-weak target at maximum speed is highly valuable.
Item: Choice Scarf
Assault Vest Bulky
Adamant
252 HP / 252 Atk / 4 SpDef
Assault Vest lets Garchomp sustain repeated Earthquakes while maintaining special tankiness. Adamant trades Speed for higher Attack output, fitting sand teams that need a bulky physical core capable of taking special hits.
Item: Assault Vest

Team Partners

Hippowdon / Tyranitar
Sandstorm Setter

Hippowdon or Tyranitar permanently provides sandstorm to activate Sand Force. Tyranitar also has double Dragon resistance, providing special defense support with its own Rock STAB. Both benefit from sandstorm and strengthen Garchomp’s damage output.

Incineroar
Intimidate Support

Incineroar’s Intimidate lowers opposing physical attackers’ Attack, giving Garchomp a safer entry for Earthquake. Incineroar’s Fire STAB covers Steel types that resist Garchomp’s Dragon moves (though Close Combat handles Steel too).

Gholdengo / Steel Partner
Fairy-type Protection

Garchomp’s biggest weakness is a 4× Fairy vulnerability. Steel-type partners resist Fairy moves and can take Moon Blasts that would otherwise OHKO Garchomp. Steel partners also provide Poison immunity protecting against Toxic strategies.

Tornadus
Flying Partner Avoids Earthquake

Tornadus’ Flying type makes it immune to Earthquake friendly fire, making it the ideal fixed doubles partner. Tornadus’ Tailwind and Thunder Wave speed control complement Garchomp’s spread damage for efficient field clearing.

How to Counter Garchomp

4x Fairy Weakness

Garchomp has a 4× weakness to Fairy moves (Dragon ×2 and Ground ×2; Fairy is super effective against both). Moonblast, Dazzling Gleam, and other Fairy spread moves can easily OHKO. Flutter Mane or Whimsicott are the most effective Fairy counters.

4x Ice Weakness

Dragon ×2 combined with Ground ×2 gives Garchomp a 4× Ice weakness. Ice Beam, Icicle Crash, or Freeze-Dry from fast Ice attackers can deal enormous damage or outright OHKO before Garchomp can act.

Flying / Levitate Immune to Earthquake

Flying-types or Levitate users are completely immune to Earthquake. If both opposing Pokémon are immune to Ground moves, Garchomp’s strongest spread option is nullified and it must rely on Rock Slide or Dragon moves instead.

Weather Override Removes Sand Force

Switching sandstorm to sun, rain, or hail deactivates Sand Force, eliminating Garchomp’s damage boost. Grassy Terrain additionally halves Ground-type move damage, dramatically reducing Earthquake’s threat level.

Related Guides & Tools