VGC
Speed Tiers
Speed order determines who acts first — often the difference between winning and losing. Understanding key speed benchmarks, Tailwind doubling, and Trick Room reversals is essential for high-level VGC play.
Speed Stat Formula
Reg F Key Speed Benchmarks
| Pokémon | Base Spe | 0 EV (Neutral) | 252 EV (+Spe) | 0 EV (-Spe) |
|---|---|---|---|---|
| Flutter Mane | 135 | 167 | 194 | 150 |
| Dragapult | 142 | 175 | 192 | 157 |
| Chien-Pao | 135 | 167 | 183 | 150 |
| Meowscarada | 123 | 152 | 167 | 136 |
| Miraidon | 135 | 167 | 183 | 150 |
| Koraidon | 135 | 167 | 183 | 150 |
| Urshifu-RS | 97 | 120 | 132 | 108 |
| Landorus-T | 91 | 112 | 123 | 100 |
| Iron Hands | 50 | 63 | 69 | 56 |
| Incineroar | 60 | 75 | 82 | 67 |
| Cresselia | 85 | 106 | 116 | 95 |
| Rillaboom | 85 | 106 | 116 | 95 |
* All values assume Level 50, 31 IVs.
Tailwind Mechanics
Tailwind doubles the Speed of all your Pokémon for 4 turns (including the turn it’s set). It’s the most common speed control strategy in VGC and is central to many top team archetypes.
Key distinction: Tailwind doesn’t change base Speed or BST — it only doubles the final speed value when determining turn order. Trick Room’s reversal still applies under Tailwind, making Tailwind + Trick Room matchups one of VGC’s most complex speed puzzles.
Speed Under Tailwind
Final Speed × 2. Example: Incineroar at 0 Spe EVs neutral goes 75 → 150 under Tailwind, outspeeding max neutral Urshifu (120).
Tailwind Setters
Best setters are fast Pokémon that survive long enough to set up (Tornadus, Whimsicott, Flutter Mane). Speed of the setter must outpace opponent threats.
Trick Room: Speed Reversal
Trick Room reverses the entire turn order — the slowest Pokémon acts first. This transforms Speed disadvantage into strategic dominance and is the primary counter to Tailwind teams.
Under Trick Room, the Pokémon with the lowest Speed stat acts first. Iron Hands (50 base Speed) and Cresselia (85 base Speed) are Reg F Trick Room cornerstones. Setters are typically Psychic-types such as Porygon2 or Calyrex-Ice Rider.
0-EV neutral. Premier Trick Room attacker; Electric Terrain Supercell Slash is threatening.
0-EV neutral. Almost guaranteed to act first under Trick Room with full HP.
0-EV neutral. Standard Trick Room breaker with Earthquake.
Fast enough to set TR before most threats; provides Moon Blast + Lunar Blessing support.
Speed EV Investment Strategy
Maximum Investment (252 EVs)
Guarantees outspeeding a specific benchmark. Best for offensive sweepers (Flutter Mane, Dragapult) where acting first is mandatory.
Precise Tuning (xx EVs)
Invest just enough EVs to outspeed your target. Leftover EVs go to bulk. Maximizes survival while securing the speed check you need.
Zero Speed (0 EVs)
Abandon speed entirely. All EVs go to HP/Defense/Special Defense. Best for Trick Room cores or pure support roles.
Calculate Your Pokémon Speed
Use the PokeStats IV calculator to find the exact speed stat for any Pokémon under any nature and EV combination.