VGC Clear Body Intimidate-Immune Physical Attacker

Metagross
VGC Guide

Metagross's Clear Body completely blocks Intimidate cycling, Parting Shot, and all four Ruin ability reductions — maintaining full 184 Attack throughout the match in Regulation I's Intimidate-heavy metagame. Bullet Punch priority ensures offense regardless of Speed disadvantages.

135
Base Attack
184
Adamant Lv50
70
Base Speed
Steel/Psychic
Typing

Clear Body: Intimidate Cycling Completely Negated

Ability Mechanics

Clear Body prevents any opponent's ability or move from lowering Metagross's stats. This covers: Intimidate (Attack drop on entry), Parting Shot, and all four Ruin abilities (Tablets, Vessel, Beads, and Sword of Ruin) that reduce Attack, Special Attack, or Speed.

In Regulation I's Intimidate-cycling meta, Metagross always maintains full Attack. Where other physical attackers lose 25–50% Attack to Intimidate stacking across multiple turns, Metagross's 184 Attack never changes.

Best Moveset

Physical Attacker Core (Standard)
Meteor Mash(Steel)
90BP Steel STAB with 20% chance to raise Attack — dual-purpose damage and setup
Bullet Punch(Steel)
+1 priority Steel STAB; ensures offense regardless of Speed; 2× vs Fairy types
Earthquake(Ground)
100BP spread Ground coverage; hits Fire, Rock, Steel types — partner must be immune or Protect
Protect(Normal)
Essential doubles move; shields during repositioning and spread damage turns
ItemLife Orb / Assault Vest
AbilityClear Body
NatureAdamant (+Atk / -SpAtk)
EVs252 Atk / 4 HP / 252 Spe

Analyze Metagross vs Intimidate Teams