Restricted Legendary Guide

Miraidon
VGC Guide

Miraidon’s Hadron Engine automatically sets Electric Terrain on entry, boosting its own SpAtk while simultaneously activating Iron Hands' Quark Drive — creating one of VGC’s most powerful doubles cores. This guide covers ET mechanics, optimal EV spreads, and team frameworks.

Hadron Engine Breakdown

Hadron Engine

Miraidon sets Electric Terrain (5 turns) on entry. While the terrain is active, Miraidon’s Special Attack is boosted by ×1.3333 (~+33%). Conflicts with other terrain-setting abilities are resolved by activation order — the later ability overwrites.

Terrain Effects
  • • Miraidon SpAtk ×1.33
  • • Ground Pokémon immune to sleep
  • • Electric moves ×1.3 (ground)
Quark Drive Trigger
  • • Iron Hands Atk ×1.3
  • • Iron Bundle Spe ×1.5
  • • All Future Paradox benefit
Terrain Duration
  • • Standard: 5 turns
  • • Electric Seed extends to 8
  • • Re-entry resets the timer

Key Moveset Analysis

100
BP
Electro Drift Electric
Signature move: super-effective hits deal ×1.5 extra damage + ET boost — extremely high ceiling
85
BP
Dragon Pulse Dragon
Covers Ground-immune targets that resist Electric, like Garchomp or Bolt Strike Pokémon
70
BP
Volt Switch Electric
Pivot into Iron Hands while in terrain, maintaining offensive momentum
0
BP
Protect Normal
VGC staple — block Fake Out and dodge targeted pressure moves

EV Spreads

Standard Attacker
Timid
252 SpAtk / 4 Def / 252 Spe
Maximize damage output and speed
Item: Choice Specs
Life Orb Attacker
Modest
252 SpAtk / 4 SpDef / 252 Spe
More power with switch flexibility
Item: Life Orb
Bulky Attacker
Modest
252 HP / 252 SpAtk / 4 Spe
Absorb hits and still punch hard
Item: Electric Seed

Electric Terrain Core: Miraidon + Iron Hands

Miraidon + Iron Hands is one of the most powerful double cores in VGC history. Miraidon’s entry sets Electric Terrain, which automatically triggers Iron Hands' Quark Drive for a ×1.3 Attack boost — neither Pokémon needs to carry Booster Energy, freeing up item slots.

Miraidon Output Scenario
Electro Drift vs Rillaboom
252 SpAtk + ET + SE × 1.5 = near-guaranteed OHKO
Iron Hands Chain Damage
Quark Drive + ET Active
Atk ×1.3 → Wild Charge OHKOs most targets

Team Partners

Iron Hands
Electric Terrain Synergy Core

Hadron Engine sets ET, simultaneously triggering Iron Hands’ Quark Drive for +1.3 Attack — double amplification.

Flutter Mane
Shared Terrain Boost

Protosynthesis activates in Electric Terrain too, giving Flutter Mane a SpAtk boost alongside Miraidon’s ET.

Incineroar
Fake Out Support

Fake Out creates safe Miraidon attack turns; Parting Shot handles incoming Iron Hands threats.

Tornadus
Tailwind Speed Amplifier

Prankster Tailwind doubles Miraidon’s already-high speed, overwhelming even the fastest threats.

Threats & Counter-play

ThreatReasonSolution
Ground-type MovesGround is immune to ElectricFlutter Mane / Tornadus provide Ground immunity or fast KO threat
RillaboomGrassy Surge overrides Electric TerrainPriority KO Rillaboom or bring a second ET setter
Dragon Speed TiesSame speed tier competitionChoice Specs Timid ensures speed edge; Tera Flying as backup
Kyogre RainDrizzle overrides Electric Terrain contextHadron Engine cannot outpace Drizzle; need weather control support
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