VGC Team Guide
Sand Team Guide
Sand Stream chip damage + Rock-type SpDef boost + Sand Rush speed double — complete Regulation I sand team building guide
Sand StreamSand RushSand Force
Sand Weather Mechanics
End-of-turn chip damage (1/16 HP)
All Pokémon not Rock, Ground, or Steel type take 6.25% HP damage per turn. Passive pressure that forces opponents to use healing items sooner.
Rock-type SpDef +50% in sand
Tyranitar, Rhyperior, and Rock-type Pokémon gain massive special bulk in sand. Makes Tyranitar surprisingly tanky against special attackers.
Sand Rush: Speed × 2 in sand
Excadrill, Stoutland, and Sandaconda double their speed in sand. Excadrill (88 base → 176) outpaces most unrestricted VGC Pokémon.
Sand Force: Ground/Rock/Steel + 30%
Boosts Excadrill’s Earthquake and Iron Head power. Stacks with STAB for devastating Ground-type damage.
Sand Veil: 20% evasion boost
Garchomp gains 20% extra evasion in sand — a secondary benefit for anti-sand teams that use Garchomp.
5 turns base / 8 with Smooth Rock
Tyranitar should almost always carry Smooth Rock to extend sand duration.
Sand Core: Weather Setters
🦖
Tyranitar
Primary Sand Setter
Ability:Sand Stream (auto sand on entry)
Pros:Massive 100 Def / 110 SpDef / 100 Atk. Intimidating threat that forces switches. Can deal damage while setting.
Cons:4× Weakness to Fighting. Slow (61 Speed). Vulnerable to Groudon’s Precipice Blades.
🐊
Hippowdon
Backup Sand Setter
Ability:Sand Stream (auto sand on entry)
Pros:108 HP / 112 Def bulk. Better physical wall than Tyranitar. Slack Off recovery.
Cons:Zero offensive threat. Easier to Taunt. Commonly replaced by Tyranitar at high levels.
Sand Rush Sweepers
🦡
Excadrill
Speed: 88 → 176 (Sand Rush)
Sand Rush + Sand Force. Iron Head + Earthquake STAB coverage. Most common sand sweeper in VGC.
🐺
Stoutland
Speed: 80 → 160 (Sand Rush)
Sand Rush doubler. Return + Crunch + Fire Fang. Less powerful than Excadrill but can be paired as secondary.
🐍
Sandaconda
Speed: 65 → 130 (Sand Rush)
Sand Rush + Glare paralysis support. Primarily support role; Sand Rush helps it move first to use Glare.
Recommended Team Structures
S-Tier
Groudon + Tyranitar Core
Groudon (Restricted)Calyrex-Shadow (Restricted)TyranitarExcadrillIncineroarTornadus
Groudon brings Desolate Land (overrides sand); Tyranitar brings it back on switch-in. Excadrill Sand Rush sweeps while Calyrex-Shadow provides restricted pressure. Incineroar + Tornadus provide Intimidate + Tailwind utility.
A-Tier
Pure Sand Offense
Kyogre (Restricted)TyranitarExcadrillIncineroarGarchompAmoonguss
Semi-room team: Tyranitar sets sand against non-Kyogre leads; Kyogre provides rain fallback. Excadrill threatens Ground damage vs Electric terrain teams. Garchomp in sand gets Sand Veil evasion bonus.
Sand vs Other Weather Teams
| Matchup | Result | Key Factor |
|---|---|---|
| vs Rain (Kyogre) | 不利 | Primordial Sea overrides sand. Kyogre resists Ground. Need Groudon or Tyranitar’s strong attacks. |
| vs Sun (Groudon) | 五五開 | Both weathers compete. Excadrill threatens Ground; Groudon resists Earthquake. Speed of setup matters. |
| vs Trick Room | 不利 | Tyranitar is slow (61), Excadrill is moderate (88 → only 176 in sand). Under TR, both move last. |
| vs Snow (Kyurem) | 有利 | Steel-type resists Ice. Sand chips Ice-type Pokémon without immunity. Tyranitar’s Rock SpDef negates Ice. |
| vs Tailwind Offense | 五五開 | Sand Rush Excadrill outpaces even Tailwind Pokémon in some cases. Comes down to restricted matchup. |
Sand Team Weaknesses
Primordial Sea / Drizzle
Permanent or long-duration rain overrides sand. Kyogre is the single hardest counter to sand teams.
Fighting-type attacks
Tyranitar has ×4 Fighting weakness. Close Combat from Urshifu-Single or Terrakion can OHKO Tyranitar.
Trick Room teams
Sand Rush Excadrill (88 Speed) moves last under Trick Room — loses its primary advantage.
Steel/Rock/Ground immunities
Sand chip doesn’t affect Steel/Ground/Rock types. Many VGC Pokémon are naturally immune to sand damage.