VGC Regulation I Guide

Iron Bundle

124 base Speed + Quark Drive boost — Ice/Water premier speed attacker and Tailwind/rain-team disruptor in Reg I

Quark Drive124 SpeedSpeed Attacker

Speed Comparison

Iron Bundle +Quark
186
Iron Bundle base
124
Flutter Mane
135
Miraidon
135
Calyrex-Shadow
150
Koraidon
98

Quark Drive triggers on Electric Terrain, boosting Speed by 50% (124 × 1.5 = 186), outpacing virtually every common VGC Pokémon.

Base Stats

56
HP
80
Atk
114
Def
124
SpAtk
58
SpDef
136
Spe

Recommended Builds

Meta

Standard Specs Attacker

Moves
  • Freeze-Dry
  • Hydro Pump
  • Icy Wind
  • Protect
Item:Choice Specs / Life Orb
Nature:Timid (4 HP / 252 SpAtk / 252 Spe)
EV:4 HP / 252 SpAtk / 252 Spe
Choice Specs maximizes Hydro Pump / Freeze-Dry damage. Icy Wind provides speed control when locked in. Timid over Modest to keep base Speed advantage over most threats.
Alt

Utility Attacker

Moves
  • Freeze-Dry
  • Hydro Pump
  • Icy Wind
  • Protect
Item:Booster Energy
Nature:Modest (4 HP / 252 SpAtk / 252 Spe)
EV:4 HP / 252 SpAtk / 252 Spe
Booster Energy triggers Quark Drive without Electric Terrain — guarantees Speed boost regardless of field conditions. Useful when Miraidon is not in the team.

Key Move Analysis

Freeze-Dry
70 BP
Ice-type that is super-effective against Water. Hits Kyogre, Gastrodon, and Slowbro for ×2. Unique coverage move that makes Iron Bundle threatening to rain teams.
Hydro Pump
110 BP
Primary Water STAB. Hits Fire/Rock/Ground types. Under rain (Kyogre partner), reaches devastating damage.
Icy Wind
55 BP
Spread Ice move that lowers both opponents’ Speed by 1 stage. Key speed-control tool when Choice Specs is not equipped.
Protect
Essential for scouting, dodging spread moves, and buying a turn for partner Pokémon to act.

Best Partners

Miraidon
Electric Terrain triggers Quark Drive, boosting Iron Bundle Speed to 186. Premier Quark Drive partner.
🌊
Kyogre
Drizzle boosts Hydro Pump. Rain + Freeze-Dry creates unresisted coverage. Iron Bundle + Kyogre is a dominant pair.
👻
Calyrex-Shadow
Both are extreme offensive threats. Shadow Rider forces double-targeting, letting Iron Bundle clean up.
💨
Tornadus (Tailwind)
Tailwind doubles Iron Bundle Speed beyond even +Quark. Enables 5-turn offensive surge.

Counters

Gastrodon (Storm Drain)
Absorbs Water moves, redirected to Gastrodon with Storm Drain. Freeze-Dry is neutral — not super-effective against Ground/Water Gastrodon. Hard counter.
Grass-type coverage
Iron Bundle has ×2 Grass and ×2 Electric weakness. Rillaboom Grassy Glide (priority) and Thunder from Calyrex-Shadow can KO.
Faster under Trick Room
56 HP / 114 Def but 58 SpDef — not bulky. Under Trick Room, Iron Bundle moves last and takes damage before acting.
Fake Out + priority attacks
Very frail (56 HP). Fake Out + any significant damage can KO before Iron Bundle can use Protect.

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